Ericson Osaigbovo

Game & Application Developer

Unreal Engine · C++

Game Development

Project Lucian and the gameplay systems I engineered in C++ and Blueprints — combat, cameras, quests, and standalone plugins.

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Flutter · Node.js · AI

Applications

Desktop and full-stack software — AI assistants, automation dashboards, and developer tools built on Flutter, Node, MySQL, and LLMs.

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