Unreal Engine Developer
My journey started around 2017 when I was in college, watching YouTube videos about game development. That's where I was first introduced to C++ and learned the basics. I followed along with tutorials, then eventually stopped watching and started building my own projects to learn Unreal Engine 4. Those early games were learning experiences, but they taught me the fundamentals that I still use today.
I released my first game, Phoenix Blade, as a beta on itch.io — and everything I learned from that project I carried into Project Lucian, where I now build complete gameplay systems in C++ and Blueprints, from combat and quest systems to standalone plugins available on Fab.





When the throne falls to treachery, two heirs must forge their own destiny. Project Lucian is a story-driven action JRPG following twin royals Tia and Ester Lucian as they flee their kingdom after their father King Melchior's assassination. Thrust into exile, the siblings must survive in a world that has turned against them while uncovering the conspiracy that shattered their lives. Master a unique constellation-based magic system where spells are channeled through martial arts kata, drawing power from the Prana that flows from the stars themselves. Command Tia's devastating spellcasting prowess and Ester's dynamic sword artes in strategic party-based combat that rewards timing, positioning, and synergy. Build your party, forge unlikely alliances, and fight to reclaim what was stolen—or discover a new path entirely.
Systems and tools I engineered for this project, some of which I've released as standalone plugins.

Built a full photo mode with free camera, filters, depth of field control, and UI hiding. Originally developed for Project Lucian, now available as a standalone plugin.

Designed a lightweight mini map that avoids expensive location calculations. Built for performance — no heavy scene captures or constant world-to-screen math.

Extended the Turn-Based jRPG Template from Fab, converting battles to real-time action combat, reworking exploration switching to use a party UI, and adding Behavior Tree-driven enemy AI.

Built a dynamic camera system that smoothly transitions between exploration and combat, with lock-on targeting and contextual framing for party battles.

Building a flexible quest system to handle main story progression and contextual side content, with tracking, objectives, and branching outcomes.

A directional dodge system that evaluates surroundings via capsule sweeps and scores directions by obstacle clearance and enemy avoidance to pick the best escape route.
A save system that captures and displays screenshot thumbnails for each save slot, giving players a visual reference of where they left off.

Playable character
Tia Lucian is the elder of the royal twins, a compassionate yet determined mage who fuses martial arts with magic. After her father, the king, was murdered, she and her family went into hiding. Though kind-hearted and intelligent, Tia is driven by a powerful resolve—to grow her magic and one day bring justice to the masked killer who shattered her family..

Playable character
Prince Ester Lucian is the younger of the royal twins and a brave, disciplined warrior. After the murder of his father, the king, Ester flees into hiding with his mother and sister, determined to protect them and restore justice. Serious and steadfast, he is driven by loyalty, a strong sense of duty, and an unshakable desire to safeguard his people and reclaim his kingdom.

Mentor
Professor Lyn is a wise and seasoned magic practitioner, renowned for her deep knowledge of the arcane. As the trusted mentor to Princess Tia and Prince Ester, she guides them in mastering magic and understanding its complex theories, shaping them into capable wielders of the mystical arts.




Development updates, plugin showcases, and devlogs