Built on top of the Turn-Based jRPG Template from the Fab marketplace. The template provided a foundation for party-based gameplay with character switching in both battle and exploration, which I then heavily reworked to fit Project Lucian’s action-oriented vision.
What the template provided: Turn-based battle flow, party of 3 characters on the field, and instant button-press character switching in both combat and exploration.
What I changed: Converted the entire battle system from turn-based to real-time action combat where you can switch characters instantly with a button press mid-fight. For exploration, I redesigned character switching to go through a party member UI screen instead of instant swapping, giving players a more deliberate party management experience outside of combat. I also built Behavior Tree-driven enemy AI that reacts dynamically to player tactics instead of following scripted turn patterns, and added combo mechanics for each party member. I also implemented a Tales-inspired Mystic Arte system — a gauge that fills during combat, and when full, allows the player, allies, or enemies to unleash a powerful ultimate arte.


